CFP: Nordic DiGRA 2018
We are involved organizing the next Nordic DiGRA conference.
Below you can found the CFP. The conference web site: https://digranordic2018.w.uib.no/
We are involved organizing the next Nordic DiGRA conference.
Below you can found the CFP. The conference web site: https://digranordic2018.w.uib.no/
Our students Bachelor theses, part 2.
Our students has been doing some great stuff in their Bachelor Thesis at 2017 (in alphabetical order).
A book edited by Petri Lankoski and Jussi Holopainen.
The design has been a study topic in various fields where design methods have been the focus of inquiry.
Design research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to study design and what methods can be used to study design along with the more fundamental questions such as what is design in the first place and what kinds of knowledge design research produces. The topics of design research have also become more wide and varied with active research on architecture, information systems, product, service, graphic, and interaction design to name a few. Game design research, however, has received surprisingly little attention regardless of the large body of work in the more general design research.
The main aim of this book is to situate game design research within and alongside general design research. The more specific aims of the book are to:
The chapters in this collection cover various perspectives to game design research from conceptual and comparative approaches through design and evaluation methodologies to studio and developers at work studies, making it a suitable textbook for game development and game studies courses.
Table of contents:
Citation
Lankoski, P. and Holopainen, J. 2017. Game design research: An Introduction to Theory & practice. ETC Press. ISBN: 978-1-387-40836-8 (print), 978-1-387-40837-5 (online).
Available at http://press.etc.cmu.edu/index.php/product/game-design-research/ (Printed book, e-pub & Free PDF)
Game design aims to solve a design problem of “how do we create this specific game?” The main goal of this process is a game; new understanding about game development and game design is merely a by-product of that process. In game design research the aim is to uncover new facts and insight about game design, design processes, or games as designed objects; that is, to gain new knowledge and understanding about game design. (Lankoski and Holopainen, forthcoming.)
Below you can read two examples of my research by design project.
Lies and Seductions (2009) is a game built around a triangular drama. The game was designed to test ideas of character-driven game design and explore game mechanics around a social conflict between characters. While artificial intelligence (AI) was not a research topic, the game required building an AI capable modeling different personalities that react to events based on their personalities and preferences.
Publications on Lies and Seductions:
In the MOGAME project (2003–2004), we studied the possibilities of mobile games that utilize the unique features of the mobile technology. The MOGAME project was design and development based research. Within the project (one of the firsts) persistent location-aware multiplayer game, The Songs of North, was build in order to study how certain game mechanics can be used in mobile games. In addition, how different limitations of mobile technology influence to the game design was studied. Pokemon GO (Niantic, 2016) uses similar game mechanics.
Publications on MOGAME
Game Research Methods: An Overview, edited by Petri Lankoski and Staffan Björk, is the first collection of research methods in game research.
The book is available as free PDF. You can also order a printed copy.
You can also read about the contents of the book on my slideshare presentation
A formal analysis is a method for analyzing and describing game design. The formal analysis has been uses in various domains such as art and architecture.
Lankoski and Björk (2015). Formal Analysis of Gameplay. In: Lankoski and Björk (2015). Game Research Methods. ETC Press. Available at: http://press.etc.cmu.edu/index.php/product/game-research-methods/.
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